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Commands & Colors: Samurai Battles - 2nd Printing

GMT-2018

Commands & Colors: Samurai Battles - 2nd Printing is a tactical game that simulates the battles of Japanese history during the Sengoku Jidai period on a tactical scale. This second printing corrects the errors and typos of the first version.
  • English
  • From 14 years old
  • 1 to 2h
  • 2 player(s)

94,95 €

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Commands & Colors Samurai Battles a game by Richard Borg

Simple rules

The rules of Commands & Colors: Samurai Battles allow players to represent important engagements in Japanese history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features at the scale of the game system. The scale of play is flexible and varies from battle to battle. In some scenarios, an infantry unit may represent an entire clan of soldiers, while in others, a unit may represent just a few brave warriors.

Command cards direct movement and create a "fog of war", presenting players with many interesting challenges and opportunities, while combat dice resolve battles quickly and efficiently. Honor & Fortune game mechanics will require players to maintain a balance between these two important game elements. Dragon cards add an element of suspense and surprise that can alter the rules and instantly change the course of a battle.The battlefield tactics you'll need to execute to achieve victory, however, conform remarkably well to the strengths and limitations of the different types of Japanese units, their weapons, the battlefield and the written history.

An accomplished version

So what makes GMT's Commands & Colors:Samurai Battles from GMT so great! In a word: more! C&C: Samurai Battles by GMT has more scenarios, more units to deploy, additional Japanese unit types, a battlefield full of units and terrain. And there's even more expansion material already waiting in the wings.

Firstly, there are more units and more unit types in the game. Yes, it will take some time to apply the stickers to all the blocks, but that's child's play compared to the time it took to assemble the figurines. Once finished, the blocks are very durable and easy to store.

Secondly, the battlefield is presented on a rigid card. It's not really bigger in that it still measures 11 hexes deep by 12 hexes wide, but there are plenty of terrain tiles, including new terrain types, fences, ramparts, castle walls and more.

Third - more scenarios, which will undoubtedly be the most important feature for all those who own and enjoy Zvezda's previous version of Samurai Battles.There are now almost 40 in the box!

Scenarios galore!

Here are the scenarios included in this box:
  •     First skirmish (introductory scenario)
  •     Fourth Kawanakajima 1561 (5 scenarios)
  •     Domyoji 1615 (2 Scenarios)
  •     First Battle of Azukizaka 1542
  •     Second Battle of Azukizaka 1548
  •     Battle of Okehazama 1560 (2 Scenarios)
  •     Arita Castle 1517 (2 Scenarios)    Koriyama Castle 1540-1541 (4 Scenarios)
  •     Mikata-Go-Hara 1572
  •     The ravine near Saigadake 1572
  •     Okehazama 1560 (2 Scenarios)
  •     Anegawa 1570 (2 Scenarios)
  •     Kizahikara 1572
  •     Nagashino 1572 (3 Scenarios)
  •     Mimigawa 1578
  •     Okitanawate 1584
  •     Hitadori 1585
  •     Suriagehara 1589
  •     Shiroishi 1600
  •     Sekigahara 1600 (3 Scenarios)
  •     Imafuku 1614
  •     Shigino 1614
  •     Tennoji 1615 (2 Scenarios)

Theme(s) AsianWar
Language(s) English
Mechanism(s) Wargame
Author(s) Richard Borg
Country of origin China
Editor GMT
EAN 817054012084

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