From guts to gunpowder. 3000 yeras of combat.
Players will depend upon the quality of their army's leadership to provide orders needed to maneuver their armies and stroke against the enemy. The better an army's command, the more flexibility it has to move, rally, and attack.
Also included are supplementary rules that cover free deployment in scenarios, barbarian charges, command control and impetuosity, elephant panic, and random events.
Each scenario notes the disposition of the armies that engaged at a historical battle and the terrain that encompassed the battlefield. Units include a variety of infantry (including hoplites and the Macedonian phalanx), cavalry (including chariots and mounted archers), missile units (including slingers, longbows, and early gunpowder weapons, and special units such as elephants and war wagons.
The game's primary engine is comprised of an action deck used to determine command, the randomly determined outcomes of actions, and melee combat. Additionally, action cards provide special effects that players can use to enhance their units' abilities as well as the narrative of the play experience. The deck ensures that no two games are ever the same.
In addition to these battles, the game includes comprehensive guidelines on how to create your own scenarios, making "Dawn of Battle" a complete system usable to recreate virtually any battle from the ancient world to early gunpowder.
For owners of the ORIGINAL Worthington Games edition, the Rules, Scenario Pack and Terrain Tiles UPGRADES are available separately or can be combined.
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