The planetary government of Kolan is one of ‘those’ clients. Prepared to
pay a warfighter’s fee, they rushed mercenaries up to the front and
told them to wait for authorisation to act. And wait. And wait.
Meanwhile the insurgents become ever more bold. Now the government wants
to terminate the contract and withhold part of the fee for failing to
fulfil the mission objectives.
The mercenaries need to
demonstrate they would have made a good-faith attempt at the mission
objectives had they not been hamstrung, but rules of engagement preclude
offensive operations. The mercenaries are allowed to support patrols
that come under attack, however, so with a little creativity they may
have a pretext to pick a fight… and hopefully win it.
An
unexpectedly hot engagement reveals the insurgents are receiving
offworld support, including advanced weapons. The mercenaries have been
ordered to withdraw, but the insurgents’ base could be a threat to their
retiring force. They are allowed to clear their flanks, but that would
require raiding the insurgents' home base, defeating their forces and
fulfilling the contract despite the client’s intentions. And if they
happen to seize a shipment of powerful weapons in the process… well,
that is mere coincidence.
Requires the Mercenary box set.
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