In Silencio, all the players together form a team, a team that cannot talk to each other.
You each start with a hand of cards of four suits, and your goal as a team is to discard as many cards as possible - but each card played must be of a higher value than the card of the same suit played previously.
If a newly played card is a direct successor to the last played card of that color, then you orient the card to show its dark side and suffer the penalty of that card. With the green penalty, for example, this forces you to play a green card while the blue penalty forces you to give another player one of the face-up cards available from the Oracle.
If a newly played card is not a direct continuation of the last played card of that color, then you place the card with the light face up, taking the bonus shown on that half card if you wish. This allows you to either ignore the next penalty or place a card from your hand face up in front of you for anyone to play it.
Five shrines are played - one of each color and one of each shrine color - before or after you play your card for the round, you can choose to turn a shrine face down to use the bonus of that color.
If you cannot play or if you do not have any cards in your hand, you must pass, and if all players pass in turn, then the game ends. Your score is based on the number of cards in all players' hands, with 0 being the best possible score. If you find the game difficult, you can include the tavern card which, several times per game, allows a player to give limited information about their hand; if the game is too easy, you can remove some or all of the sanctuaries to eliminate these "extra" bonuses.
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