CB72471
From the shattered warpgates at the poles of the world raw energies of Chaos flow into the world, powering works of sorcery and sustaining Daemonic entities. This is magic in a pure but unstable form. Thanks to the wise counsel of Teclis, greatest of the High Elf Mages, Human wizards have learned to draw upon a single facet to work with a form of sorcery which is relatively safe, but still capable of feats of vast power. These isolated strands of raw magical energy are known as the Winds of Magic.
Winds of Magic is a comprehensive guide to the practices and traditions taught by the eight Colleges of Magic. As well as providing background to the development of magic in the Empire it includes details of a multitude of magic practices, creatures, and places.Several nemeses are described, such as the Blue Scribes who seek catalogue every spell in existence for the glory of Tzeentch; Egrimm van Horstmann, the greatest Chaos Sorcerer alive; and Mòna Mimn, who wishes to turn all the Old World into a vast fenland.
Theme(s) | Medieval, Fantastic | |
Language(s) | English | |
Author(s) | John Foody, Dave Allen, Wim van Gruisen, Steven Lewis, Anthony Ragan, Steve Darlington, Russell Thurman, Jude Hornborg, Simon Wileman, Pádraig Murphy, Clive Oldfield | |
Artist | Jonathan O'Donoghue, Ralph Horsley, Alessandro Boer, Dániel Kovács, Andreas von Cotta-Schønberg, Tom Ventre, Yugin Maffioli, Justin Russell, John Blanche, Scott Purdy, David Gallagher, Sam Manley, Álvaro Jiménez Hernández | |
Number of pages | 220 | |
Book cover | Hardcover | |
ISBN | 978-0857444134 | |
System | D100 | |
Editor | Cubicle 7 | |
EAN | 9780857444134 |
Product Family
Soyez le premier à commenter ce jeu
Vous devez être identifié pour soumettre des avis.
Copyright © 2024 www.philibertnet.com Legals - Privacy Policy - Cookie Policy - Sitemap