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Vampire le Requiem - 2ème Edition - Bargain

AGARPG-VR01-OCC1

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Damaged corners, scratches - Book in french
  • French

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Damaged corners, scratches - Book in french

In Vampire: the requiem, you will embody a vampire, a powerful night predator that must feed on blood to survive. Certainly, you fear the bite of fire and sun, and the mirrors do not partially reflect your face, but you have inherited your vampiric father (your sire) a variety of powers to help you hunt. The damned, as they call themselves, are deeply urban creatures: they must stay close to the flock to feed everything while hiding from him so as not to frighten him. Damnés appoint their existence the requiem, and the sum of the existence of all the vampires the macabre dance. Because the damned are not solitary predators, even if they like to think they are. The vampires need each other: a damned shemale may be overwhelmed by the beast, doing nothing but hunting, feeding and sleeping. And become an easy prey for storges ... The basic book of the second edition of vampire: the requiem is a self-contained role play book, containing all that is necessary to play including a description of the universe and the Complete game system: Bases of the Universe. This part explains what the world of darkness is, which they represent from a vampiric point of view. Each vampire receives at its creation the clan of its "parent". This part describes in detail the five vampiric clans, their weaknesses and peculiarities as well as elements on their origins. The leagues. One of the great dramatic mechanisms is in the conflict between the leagues, political and ideological movements all antagonistic, but generally forced to precarious arrangements reflecting power relations. From the occult mysteries of the Dracul Ordo to the social concerns of the Cartethian movement, the leagues give the tone of the campaign. In addition to the leagues existing in the present, some have disappeared in the past, but their secrets could still have a great value ... character creation. This chapter presents all the necessary to conceive a character, his clan, his league, his individual peculiarities, his links with his life-threatening life, his aspirations and his fears. Everything is designed so that the chronicle can be largely nourished and inhabited by its dark heroes: the players' characters. Action resolution system. This chapter describes the rules for evolving in the world of the night, and how to translate the highlights that the physical combat is as well as the verbal joy. Stryges. If the main opponents of the vampires are their peers, the most terrifying threat to the non-deaths is the fact of the stryges. Creatures whose nature and motivations are uncertain, but proven virulence and dangerousness, they are the worst nightmare of deceased. The world of the game is resolutely contemporary-fantastic: the city is a character in its own right, with its history, its atmosphere, its peculiarities and tensions that affect the inhabitants of the night. Several big cities, even megapole, are presented so that you can serve as a lively and dynamic backdrop, including Athens, Berlin or San Francisco in particular .Storytelling. This last chapter is for the leaders and specifies the authors' approach. What is a chronicle in the world of the night? How to design horrifying and gothic atmosphere stories in a contemporary-fantastic world? Standard edition of the basic book. 324 pages, color interior, rigid blanket.
Theme(s) FantasticContemporaryHorror
Language(s) French
Overall score 4.3
Editor Agate RPG
EAN 2199000148329

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