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Valerian – Bundle Livre de base et Écran

JDRLET011

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Valerian is an encyclopedic role-playing game based on the Valérian comics by Christin & Mézières. Valerian and Laureline are agents of the Space and Time Service (SST) of Galaxity, an Earth megalopolis and the 28th-century capital of a galactic empire.
  • French
  • from 13 years

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Valerian is an encyclopedic role-playing game based on the Valérian comics by Christin & Mézières.

Dice used (not supplied) : D6 (6 dice are sufficient)

This 400-page book is both the official adaptation (under Dargaud license) of the Valérian comic book into a role-playing game, and an encyclopedia containing information on almost all the characters, locations and equipment, compiled from all the albums and special issues.

Inside, you'll find :

Rules for managing a game using 6-sided dice. Here again, the approach is simple and straightforward, but there are a few subtleties (which don't apply to all dice rolls): list your agent's assets for resolving an action, collect the resulting dice (no more than 6), and convert the extra dice into mastery points. Roll the dice and add them together to overcome a difficulty set by the Game Master (GM). If you roll more than the difficulty, your agent achieves an excessive success which, in certain delicate cases, can trigger a complication.
   
 If you obtain the exact difficulty value, your agent achieves a perfect success that offers an advantage or is necessary to resolve a delicate situation where restraint and precision are crucial. Mastery points help you achieve perfect success. In some cases, 6s can be "rigged" and worth 0, either because your agent suffers from a penalizing condition, or because the Plot Brain (the villain of the story) has played Advance Hits to trap the action (provided he was able to anticipate your agent's doings). The 1's are the tricks of the trade that make it easier for your agent to get away with murder.

With 21 moves to go, the Brain is finalizing his Machiavellian plan, so the agents must be careful not to offer him victory by committing blunders.

  •     A description of all the planets listed in the comics, divided into galactic sectors through which the agents can travel (in particular to ask for help from allied NPCs they've befriended on previous missions).
  •     A description of all the technological and extraterrestrial objects seen in the comic.
  •     A description of over 80 characters, allies and potential adversaries.
  •     Rules for space and time travel, with simple management of Ultralum, the ship's fuel. Rules for customizing your XB-27 or XB-900 ship.
  •     Rules for creating space-time anomalies if your agents neglect the instructions of discretion and restraint so as not to interfere with events on Earth's Past or provoke diplomatic incidents in Galaxity's Present.

Last but not least, a long, original, closed-door investigation scenario takes place on a cruise ship, where your agents will have to thwart a scheme designed to bring about nothing less than the end of time.

Theme(s) Comic BookScience Fiction
Language(s) French
Author(s) Aurélien AleriniLaurent Rambour
Number of pages 408
System D6 System
Editor Les Éditions du Troisième Oeil
EAN 2100001055066

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