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Vaesen - L’Alsace Mythique

ASYVAE05FR

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This book brings additional content to Vaesen, the Scandinavian horror role-playing game. Discover a mythical Alsace, with its creatures and mysteries, through new rules, archetypes, an order of magicians and the strange Ardmännele.

  • French

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L'Alsace Mythique, a supplement to enhance your games of Vaesen: the Scandinavian horror role-playing game

Aristide pulled us out of the well and wrapped his arms around the cold child. His gesture was greeted by the cheers of the villagers who had come to follow us, covering for a brief moment the lamentations of the undine, trapped in the crevice below. Breathless and limp, I tried to lean on the edge of the well for a few moments, but collapsed altogether. Bringing my hand to my aching forehead, I noticed the thin film of frost that had formed on the rubble. A few metres away from me, Aristide suddenly froze, his body stiff with fear. He had caught sight of the gangly figure, swathed in ghostly garments, who had just burst into the small clearing where we were standing. Hans, the old forester who had stayed behind, didn't have time to turn around: the stile took off his head with a scathing horion, before exhaling a guttural gasp in our direction. The Night Hunter was upon us.
In the 19th century, Alsace, a land of history and a mosaic of cultures, was experiencing an unprecedented social, spiritual and human crisis. The early and unbridled industrialisation of the region, together with the spread of new theories and the erosion of spirituality, shook Alsatian society to the core and redefined the very foundations of its identity.
These upheavals gradually altered people's relationship with their environment, cutting them off from the sensitive realities and forces - natural and supernatural - that made up the living world.
At the turn of the 1850s, in the face of declining beliefs and a progressively disenchanted world, the ardmännele, the mythical creatures of Alsace, launched a last stand to raise awareness and save the region. But as Alsace descends into chaos, an ancient secret society devoted to studying the ardmännele and mediating the supernatural resurfaces.
In this book, you will find 
  • A detailed presentation of mythical Alsace, with two chapters on its history and geography.
  • Four new archetypes, exclusive to 19th-century Alsace, plus 21 new talents.
  • Original rules linked to the local context, adding a new dimension to your Vaesen games, such as the influence board, the lost relics of Alsace and the terrible Night Hunter.
  • Rules allowing you to play as members of the Cenacle, a secret society dedicated to the study of the supernatural, as well as developing the headquarters of player characters during your campaigns.
  • A gallery of fourteen ardmännele, the legendary beings that have inhabited Alsace since time immemorial, including a host of new powers and mystery hooks.
  • An entire chapter devoted to the Sororité, an order of sorceresses formed at the time of the Inquisition and which has been plotting its obscure designs ever since, as well as tools for the leader to integrate these mythical witches into your Vaesen games.
  • An introductory mystery, 'From the depths of the abyss', which invites the player characters to uncover the mysterious flooding of the Rhine.
You'll need the Vaesen: Scandinavian Horror Roleplaying Game core book to play L'Alsace mythique.

Vaesen

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