October 1941: After initial success against the Russian "Bear" in the summer of 1941, the German advance slowed.
Hitler advised the commander of the 17th Army, General Erich von Manstein, to take the Crimean Peninsula and the important port of Sevastopol before the winter weather set in. After a quick and successful campaign with the final conquest of the Crimea as its goal, the German Wehrmacht should have obtained a good springboard for the upcoming summer offensive to reach the most important oil fields in the Caucasus. In addition, the powerful Black Sea Fleet would have been dislodged in the distant port of Batumi...
But the story took a different turn. The initial assault failed to take the fortress. The Russians counterattacked during the winter with some success. Thus, Manstein's final conquest of the mighty Crimean fortress lasted until July 1942, by which time there were no more Soviet fighting formations in Crimea.
Fortress Sevastopol is a simulation of the German assault on the Crimean peninsula. The Germans must advance to Sevastopol as quickly as possible. Eventually, the mighty fortress will have to surrender before the snow falls, which would be a great pleasure for the "Führer". Otherwise, you will have to wait for spring to get more reserves and finally capture Sevastopol before the end of the game.
If you play the Russian side: stay cool! Try to avoid losses in the initial assault. Gather units and reserves during the winter months for a possible counter-attack on German weak points. If this fails, opt for entrenchments and fight for every meter of Sevastopol until the end.
Fortress Sevastopol uses an easy to learn system of movement and area combat. A similar system has already been used in games like Breakout Normandy, Monty's Gamble - Market Garden, and Storm Over Arhhem. Fortress Sevastopol is issue #8 in the UBB Command & Strategy magazine series.
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