Harness the magic of the forest and battle rival Sages.
In Command of Nature, summon elemental warriors from the Twig, Leaf, Droplet and Pebble factions and enter battle to prove your prowess.
As the battle progresses, you'll level up and gain access to extraordinary new abilities and elemental champions.
When the dust settles, will you be victorious?
How to play
Your turn is divided into four phases:
During phase I, you'll use the dawn effects indicated on your formation cards! You can use these effects in any order during phase I of your turn. If you move on to phase II without using a dawn effect, you won't be able to use it later in your turn.
During phase II, you have 4 action points (AP) which you can spend on one of the following actions:
- Summon an elemental from your hand to the formation.
- Play a command card from your hand.
- Swap the positions of 2 connected elementals in your formation.
- Draw a card from your deck
As the game progresses, you'll unlock special faction actions after defeating 4, 6 and 8 of your opponent's elementals! Faction actions are powerful abilities that give you an advantage during the game.
During Phase III, you can use your gold to buy cards on the markets, sell cards to collect more gold and refresh the markets.
In phase IV, you clean up your hand before ending your turn. To do this, discard any number of cards from your hand, then draw from your deck until you have 5 cards in your hand. If you have more than 5 cards in your hand when you reach phase IV of your turn, you must discard until you have only 5 left.
The game ends when your opponent's Sage has been defeated!
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