Warstriders are a common sight in a Shaltari army, and for good reason! With very high armour (we're talking Shaltari here remember) and a massive 4 Damage Points, they're very tough to take down - even before you consider the standard 5+ Passive Countermeasures save. Both the Dreamsnare and Leopard have 2 Dragon Cannons, ignoring both Body and Soft cover, which becomes deadly for infantry on the edges of Garrisons. They have an Alt-fire mode which trades the Cover rule for a deadly Energy 12, meaning no one is safe from a Warstrider!
The Dreamsnare is a supporting unit, without a primary offensive armament. Instead it houses a Shield Boosting Relay, which increases friendly Passive saves by 1 (so a 5+ becomes a 4+) on units within 6". A few Dreamsnares in an army, combined with careful Gate redeployment means almost every unit can benefit from this awesome ability, and make the Dreamsnare a prime target for your opponent (which means the rest of your army remains unscathed).
The Leopard is armed not only with the Dragon Cannons (did I mention that they have 12 shots each? NICE), but also with the Thermal Lance. With Energy 12 and 2 shots on a 2+ Accuracy, say goodbye to enemy tanks! Nice and straightforward, the Leopard brings the hurt.
Contains 1 resin miniature with the choice of weapons to make a Dreamsnare or a Leopard.
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