Survivalism and the dying world of the Baronies are no longer the core of the game.
Of course, they are still present, but they have been overtaken. From now on, the action will focus on the Altro Mondo and the societies that develop there.
More than ever, the Altro Mondo becomes the land of all possibilities for the Baronians, but also for the Bwamoks and the Estians. If the adventure seems too easy, Verde Caracao's henchmen and the Beasts will reshuffle the cards. In the end, this world of humus and blood will test the will of all Baronians who decide to ride the Winds of Destiny!
- The encyclopaedia of Asteria the Cognomagister, which presents the history of the period, the vast regions of the Altro Mondo and the life of men and other living beings.
- The encryption of Callisto the thanatomagister reveals the secrets of the Night Beasts, the symbiotes and the leaders of this new land.
- Herbert the Technomagister's workshop presents optional rules (psychic wounds, advantages and disadvantages, new uses for character points, use of Tears...) and numerous items to enhance your adventures.
- The library of shadows offers three scenarios:
- Altro Mondo: euryèces species, will allow you to go from the Pioneer Era to the Conqueror Era in a single game!
- Swampy Rising: through sepia, opens the way to the discovery of the origins of the Verde Caracao and its secrets.
- Marélande: the advance of the Night Beasts turns a simple investigation into the beginning of an inconceivable invasion.
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