Pocket Battles games can be played separately or linked together for a large campaign..
Printed on a single piece of postcard-sized card stock, with the game map on the front and rules on the back. Pieces must be cut out.
A standard deck of cards and 1D6 are also needed to play (not forunis)
The game takes place over 4 rounds, divided into several rounds. Players each draw a card to determine who starts that round. A round ends when both Jokers have been drawn.
The map is divided into Siege Wall Areas (SWAs), and each player takes one action (sometimes two actions, sometimes none) in a SWA. Actions result in combat losses or reduce Roman/Gallic resistance levels (RRL/GRL). A player loses when his RRL reaches 0. The Gallic player also wins if, at the end of a turn, Vercingetorix is in a SWA with no Roman infantry units. If the Gallic player has not won by the end of turn 4, the Roman player wins.
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