GG-TECTHUFR
Players embody unique characters residing in a cold, forgotten island town off the coast of New Arkhamore in the 1920s. However, all is not well in this seemingly peaceful town.
As players navigate their way through the game, they must work together to translate the Necronomicon, unveil the Great Ancient One and seal portals to banish impending horror in the cosmic realm. To achieve this, players must harness the madness that surrounds the city, using it to translate pages, fight “shamblers” and prevent the area from succumbing to pure horror. The madness point offers players advantages such as more movement, more powerful attacks and cosmic intelligence. However, they must be careful not to push their minds too far, as the line between sanity and madness is a delicate one.
In this game, madness is a valuable resource that can be used to translate pages and enhance the player's abilities, but it is excessive. madness can lead to defeat. The pressure to save the city is on from the very first turn!
It includes a surprising component: a spinning top! - which perfectly captures the essence of Lovecraftian madness and chaos, while retaining the strategic elements players have come to expect from the Tiny Epic series. Each player will need to use their special powers, utilize the unique actions available in the town and carefully manage their own madness.
With its compact box and easy-to-understand rules, Tiny Epic Cthulhu offers meaningful decisions and multi-layered strategies that will captivate players. It's an exciting addition to the Tiny Epic series, offering a thrilling and immersive gaming experience.
Theme(s) | Horror | |
Language(s) | French | |
Mechanism(s) | Deduction, Collection, Dice | |
Author(s) | Scott Almes | |
Artist | Nikoletta Vaszi | |
Editor | Pixie Games | |
EAN | 2100001066666 |
Expansions
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