This rules module complements the Old-School Essentials game
Rules for playing them in the "Advanced Fantasy" genre, adding material inspired by the beloved "Advanced" rules of the 1970s:
- 9 human classes: acrobat, assassin, barbarian, bard, druid, illusionist, knight, paladin, ranger.
- 6 classes of semi-human races: drow, duergar, gnome, half-elf, half-orc, svirfneblin.
All new classes are carefully designed to match the power levels of the classic Basic/Expert game.
- Poison Rules. (Essential for assassin characters!)
- Advanced Options: Optional rules to add depth to character creation, combat and spell casting.
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