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Aetherya II : La Genèse

JDPNOS005

Aetherya II - Genesis is a new game in the Aetherya universe. You play the role of a god who will shape the first kingdoms of Aetherya and establish the original Human, Dwarf, Elf and Goblin tribes (each with a prehistoric look). The 4 tribes, the Power Stones and the dragons will all be present.

  • French
  • From 10 years old
  • less than 30mn
  • 2 to 4 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.6/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (1)
    5/5

31,50 €

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Shipping from 1.95€ - Free from 60€ (metropolitan France)

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This time, it's not about optimizing a kingdom!

Aetherya II - La Genèse is a particularly interactive tile-laying game. On a player's turn, if he has two land tiles in hand, he must lay down one of them to complete the lands already in place. He then claims a piece of land by placing one of his cubes on a region (made up of squares of the same type). 

It is forbidden to claim land belonging to another player. The number of squares claimed is transferred to the corresponding land track.

If a player claims 3 forest squares, his forest cursor will move up 3 squares on the corresponding track, which may earn him a tribe or other token that he can then place on the land thus formed to score points. There are, of course, special conditions for laying.

Contents:

  •     42 tiles
  •     5 score tracks
  •     40 cubes
  •     30 tokens
  •     4 game aids
  •     16-page rulebook.
Theme(s) MedievalFantastic
Language(s) French
Mechanism(s) Cards
Author(s) François Bachelart
Artist Julie Gruet
Overall score 4.6
Country of origin China
Editor Nostromo Edition
EAN 735745318140

Tu Joues ou Quoi

Ce jeu est conseillé par 1 de nos Clients

Les Clients ont donné une note de 5/5 sur ce produit
5/5
  • le 10/03/24

    5/5

    Excellent jeu tactique de pose de tuiles, de majorité... et de course.

    Ce jeu se situe dans l'univers d'Aetherya, mais à part les peuples qui sont les mêmes, ça n'a rien en commun. Rapide, il faut se creuser les méninges pour poser des tuiles qui augmentent nos territoires mais tout en évitant de prendre des dragons (points négatifs) et en faisant avancer les autres qui peuvent se retrouver avec des dragons, et du coup éventuellement nous libérer le chemin. 4 pistes pour 4 peuples. 
    Adopté immédiatement !

    3 personnes ont trouvé cet avis utile

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