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Rivality

NOS-0745240307976

Rivality is a confrontation/majority tile laying game for 1 to 4 players lasting about 20 minutes. Simple rules for fast and dynamic games.
  • French
  • From 10 years old
  • less than 30mn
  • 1 to 4 player(s)

Les avis ludiques sur ce jeu

26,00 €

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Shipping from 1.95€ - Free from 60€ (metropolitan France)

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A battle in a fantasy world where magicians battle each other by summoning armies of Golems for control of a Mana well.

For centuries, the multicolored mana spring has been a unique sanctuary for mages who come to gather and recharge their batteries. Everything could have been calm and serene for a long time if the dark mage Souramoun had not decided to claim ownership of the spring and forbid other mages to enter.

He would have summoned an army of stone Golems, the most powerful creatures there are, to guard the Mana well hoping to stifle any resistance from the other mages. But you, the great white mage, are not the type to be intimidated so easily and you too can summon powerful Golems.

So concoct your potions, sharpen your wand, prepare your most powerful summons and win this fantastic upcoming battle: Rivality, the Golem War has just begun!

The game includes a competitive mode, an expert mode for great strategists and a single player mode to venture alone in the cursed lands of Souramoun!

How the game unfolds

On his turn, the player must :

1 - Choose and place one of his 2 tiles on the battlefield,

2 - Place his Wizard + a Golem on the tile that has just been placed,

3 - Apply the effects of the tile (Summoning Spells): the number of silhouettes represents the number of Golems that will be summoned and the number of diamonds represents the distance in terms of tiles where the Golems will appear.

4 - Draw a new tile to complete your hand,

How do you win?

The game ends when the last player has played his last tile or when one of the players has placed ALL his Golems on the Battlefield.

Calculating Scores

Each player collects the tiles in the Battlefield that they control, except for the tile containing their wizard.

The player who controls the Mana Well also gets back any tiles where he is in a tied position. Tiles that are not allocated (because the Mana Well has not broken the tie) are simply not counted.

Each player then calculates his score by adding up the value of his controlled tiles. The winner is the player with the highest number of victory points. In case of a tie, the player (or team) controlling the Mana Well wins the game.

Materials:
  •     25 Tiles
  •     3 Wizard Pieces
  •     80 Golem Meeples divided into 3 colors

This game appears in the Tops Games of our players

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