1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds.
Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.
Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?
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