To do this, he writes a new word on a hexagon, related to one or more words already present. His team-mates then discuss how to move their group around the island. If the clue is related to the word above, you may have to go north; if it's related to the two words on the right, you may have to go east, and so on...
When the choice is made, the guide reveals the contents of the newly occupied hexagon: a treasure? a trap? an amulet? a curse? a source allowing you to move one more hexagon? the exit?
It's up to you to guide your team well to collect maximum points!
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