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Nanogame DIG

MATNAN002441

As puppies, dig for bones and drop them in the matching dog bowl.
  • French
  • From 10 years old
  • less than 30mn
  • 2 to 4 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.4/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Bloggers (1)
    4/5

4,95 €

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In DIG, each player is a dog that will run throughout the Yard, dig up bones and attempt to return them to the matching colored Dog Bowl with the greatest efficiency. All players will score once, at the end of the game, based on the cumulative value of the Bones that they returned to the matching Dog Bowls.

There are 4 Bones in each of the 5 colors in the game. A Bone's value is determined at the end of the game, based on the distance of its corresponding Dog Bowl to the Dog House. The Dog Bowl that is closest to the Dog House will yield a value of 5 for each bone of that color. The Dog Bowl that is second closest to the Dog House will yield a value of 4 for each bone of that color, and so on. The Bowls and Bones will be swapped from the end of the Yard into the place of a recently dug up bone, continuously moving the 5 Bowls to the end of the Yard nearest the Dog House.

Each Yard Card has a Scent with 2 colors. The Bone on the opposite side of the Yard Card matches 1 of the colors of the Scent. This will help players determine which color Bone might be dug if that Yard Card is selected for digging.

One of the most interesting aspects of DIG is the unique "Leap Frog" Yard replacement mechanism. When a Bone is dug up, the Card that is furthest from the the Dog House is removed and fills the empty spot created by the Dog. This action creates some interesting ways to influence which Bones and Bowls each Dog has close access to, but also makes timing critical for influencing Bone value for scoring.

On a player's turn, they may perform three of the following actions in any combination:
  • MOVE: A player may move their Dog a maximum of 4 cards along the Yard Cards, and 1 less for each Bone they hold prior to movement. For example, if a player holds 2 Bone cards, they may move their Dog up to 2 Cards, moving below or above the Yard cards. A player may move their Dog in any direction. There is a movement legend on the bottom half of the Dog House for easy reference.
  • DIG: A player may dig up a bone and place the Bone card in their hand. Bones that are in the hand are kept secret until they are dropped off and placed in front of the player. The empty space created from the Yard Card removal is filled with the last Card at the edge of Yard. A player may have no more than 3 Bones in their hand at any time.
  • DROP: Drop a Bone into a Dog Bowl and place the Bone card from your hand to the playing area in front of yourself, face up with the Bone visible to all players. A Dog must be AT the Bowl of the corresponding color in order to drop off any Bones of that color.
Game End and Scoring:
When Bowls are the only remaining Cards in the Yard (next to the Dog House), the game ends immediately and players total their scores. Any Bones still in a player's hand are removed from the game and do not count for scoring.

Theme(s) NatureAnimals
Language(s) French
Mechanism(s) Stop ou encoreCollection
Author(s) Chris Handy
Artist Magdalena Markowska
Overall score 4.4
Country of origin China
Editor Matagot
EAN 3760372234416

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Ce jeu est conseillé par 1 de nos Bloggers

Les Bloggers ont donné une note de 4/5 sur ce produit
4/5
  • Ce jeu a été joué et recommandé par La tuile de jeu, voici son avis :

    4/5

    Après les micro-games qui sortent à un rythme effréné depuis plusieurs mois, au point de frôler l’overdose, Matagot lance une nouvelle gamme avec les nano-game. Rien de nouveau en soi : on change simplement d’éditeur, ces jeux étant auparavant publiés chez l'éditeur Oya.

    Comme leur nom l’indique, il s’agit de jeux encore plus petits que les micro-game, surnommés chewing games (de la taille d’un paquet de chewing-gum).

    Visuellement et matériellement, ils sont en tout point identiques à leurs prédécesseurs. Les règles sont simples à comprendre, mais le jeu occupe beaucoup de place sur la table malgré sa petite taille. La mécanique est accessible, bien que manquant un peu de profondeur, un défaut que l’on pardonnera aisément compte tenu du format et du prix.

    On y reviendra volontiers par petites sessions, tant le jeu combine habilement mémorisation et prise de risque. De plus, son format compact permet de l’emporter partout avec soi.

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