MATTAB001214
Weave and sell luxurious carpets in the Persian merchant city of Tabriz. Fill orders for the common people, and before you know it, merchants and kings will take notice. Earn as much prestige as possible from the orders you fill to win the game and become the undisputed master of your art.
On your turn, you move one of the three assistant meeples into the Grand Bazaar and perform the action where it lands. Actions include buying, trading and rolling dice for wool, camel hair, silk, vegetable dye and carmine dye. Each wizard has a limited scope, but with good planning you can set up a series of quick and efficient actions that will get you all the materials you need for your commissions before another player has completed his.
At the end of each round, if you have the materials you need, you can complete a commission you have on hand.
Resources are limited and the market fluctuates with every turn. Be on the lookout for opportunities to get more for less, and be careful to avoid those times when the resource you need is out of stock everywhere. Gain skills to attract better commissions, advance your assistants each turn, claim and fulfill multiple commissions at once, and earn prestige bonuses.
Optionally, play with Advanced Workshop mode so that each weaver has their own unique ability taken at the start of the game and at the end of each round.
When a player completes 9 or more commissions, or earns the maximum 14 skills, the current round is over, and the player with the most prestige wins!
The game includes a robust single-player mode with several AI opponents.
Theme(s) | Middle East | |
Language(s) | French | |
Mechanism(s) | Dice, Worker Placement, Modular | |
Author(s) | Randy Flynn | |
Artist | Syd Fini | |
Editor | Matagot | |
EAN | 3760372232146 |
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