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Air Mail

LDOAIR01ML

Red price
Air Mail gives you the chance to become an aviation tycoon and run an airmail company. Optimise routes to fulfil contracts and develop new technologies.
  • French, English
  • From 10 years old
  • 30mn to 1h
  • 2 to 5 player(s)

44,95 €

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Air Mail, developing airmail in America

In 1925, the US Congress passed the new Air Mail Act, also known as the Kelly Act. The Postmaster General will now contract with commercial airlines to transport mail. 

Step into the shoes of an aviation tycoon and lead one of the companies vying for contracts to establish and operate the first airmail service. Seize the opportunities offered by the government by plotting the most efficient routes and developing the technology to build the most autonomous and reliable aircraft. Whoever can make the most profit for their company will win. Get ready for the Air Mail to take off! 

To win: transport packages, achieve goals and make express deliveries

The goal of Air Mail is to get the most revenue for your business. There are three main ways to make money:

  • Transporting parcels between different parts of the country. The maximum distance you can send a delivery depends on your level of technology, which you can improve during the game. The greater the distance between the origin and destination of a delivery, the more income you will earn.
  • Respect the postal service decrees. In the course of the game they will be activated as common objectives that can be won by all players
  • Make express deliveries. At the end of the game, you will get the income indicated in the express deliveries that you own and have completed.
To achieve all of the above, you will have to draw and expand air routes connecting different parts of the country, playing permit cards and applying for subsidies from the administration.

Theme(s) Transportation
Language(s) FrenchEnglish
Mechanism(s) CommerceManagementDevelopmentPick and delivery
Author(s) Toni Lopez
Artist David Prieto
Editor Ludonova
EAN 3558380104209

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