"Hook" Carpenter is a charismatic and resourceful crook. Ten years ago, he was betrayed, forcing him to go undercover. Now he's back and he's looking for revenge. He's already found a team in the jazz singer Alice and the hacker Fly; now the preparations start: Blueprints need to be stolen, computers need to be hacked, and people need to be conned. The day of the biggest heist of the century moves closer and closer ... and it looks like the team will need a hack of a plan.Are you clever enough? Find out in Cantaloop Book 2 - an INTERACTIVE adventure book
After the chaotic, but successful, events in part 1, "A hack of a plan", the game continues right away. Oz "Hook" Carpenter has gathered his team and his goals are set. Just one thing is still missing: Use the unique abilities of your team in order to create a rock-solid revenge plan against the biggest crook of town.
Explore beautifully illustrated locations, talk to characters and solve tricky puzzles in this "Point'n'Click" like game. Search and collect items, figure out where to use them and combine them with each other. Do you have what it takes? Find out in Cantaloop An interactive adventure book!
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