The Void is the antithesis of those from the Temple of Ro-Kan, the direct opposite in every way, shape and form.
If Ro-Kan is light, then the Void is its shadow; it is the night to their day, and the most obvious observation is the Yin to their Yang. Unlike the monks of the Ro-Kan, they have no Ki. None. Life and time generate Ki; the Void monks seek to destroy it. The Void aims to return everything to a glorious state of nothing, darkness, silence, and Void. What the Temple of Ro-Kan builds, the Void monks seek to eradicate.
One of the unique mechanics we developed for this faction is the Void Rifts.
These are “Special Terrain” that can be placed in several ways to allow teleporting around the table. But when these Rifts open, because they come from the Void, the earth cracks open and retreats, not wanting to be in contact with them, and in some cases, columns of rock rise from the ground and push the monks away from the sacred earth. It shows how the land reviles these abominations who give themselves to the Void.
The most significant difference when taking The Void to the battlefield in Bushido is that they all have a zero for their maximum Ki stat. None of them can have any Ki tokens, ever. (A few ronin and Kami can be included with the Void monks, but none of the new models has ki themselves.)
The Void box includes a Communal Card, like the Bakemono Horde card, with all the rules needed to play using their new resource mechanic. Rather than accumulating Ki, specific actions will add Void Counters to the communal card. As the counters accumulate, new abilities are unlocked for the warband, including Feats, Boosts, Teleporting, destruction of terrain and accelerating the Void Counter gains.
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