Vaults of Vaarn returns for a third issue of science-fantasy RPG content, providing further support for referees who wish to set their game in the blue deserts at the very end of time. Issue three focuses on the Vaarnish Interior, the endless sand-sea that intimidates even the hardy souls who live in the dry and dangerous badlands.
This issue includes:
- Information on three of the cultures that exist in the deepest of Vaarn's deserts: the nomadic Faa, the raucous Cacklemaw, and the motile crystal scholars of the Lithic Lyceum.
- Playable ancestries for each of these cultures, allowing you to embody a Faa nomad, Cacklemaw exile, or Lithling scholar at your gaming table.
- Travel procedures, a dynamic weather generator, and an extensive regional map generator, allowing you to create huge areas of the desert for your players to explore.
- More than twenty random tables, allowing referees to quickly create desert ruins, settlements, anomalies, underground vaults, holy sites, Vaarnish graves, Cacklemaw dens, Hegemony outposts, Faa nomad campsites, and more.
- New science-fantasy monsters to stalk the wastes, including the Argent Shepherd, the Lambent Lynx, the Quill Spider, and the majestic Vaarnish Sandworm.
- Four new vehicles and a selection of powerful and mysterious exotica.
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