PWG01
Players draw from a deck of 52 standard cards to determine a building's function, then describe its beak (reputation), feather (appearance) and skeleton (interior). As buildings are claimed, a narrative of the city and its inhabitants emerges, including key NPCs and shifting power dynamics.
Inspired by card-creation games like Avery Alder's The Quiet Year and archetype-centric RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a game zine featuring game rules, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, plus an optional story and GM tips for running games in a city populated entirely by ravens (or kenkus, tengus, etc.). ).
Although the default game is slightly competitive, variant rules for solo, cooperative and character-centered play are also included. Similarly, while the illustrations and GM's notes help inspire a city populated by ravens, the beak/feather/bone labeling system can be used with any map, any game genre or any population.
Theme(s) | Fantastic | |
Language(s) | English | |
Author(s) | Tyler Crumrine | |
Book cover | Soft | |
Editor | Possible Worlds Games | |
EAN | 2100001115982 |
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