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Beak Feather & Bone

PWG01

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Beak, Feather, & Bone is a collaborative world-building tool as well as a competitive role-playing game. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations.

  • English

17,95 €

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Players draw from a deck of 52 standard cards to determine a building's function, then describe its beak (reputation), feather (appearance) and skeleton (interior). As buildings are claimed, a narrative of the city and its inhabitants emerges, including key NPCs and shifting power dynamics.

Inspired by card-creation games like Avery Alder's The Quiet Year and archetype-centric RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a game zine featuring game rules, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, plus an optional story and GM tips for running games in a city populated entirely by ravens (or kenkus, tengus, etc.). ).

Although the default game is slightly competitive, variant rules for solo, cooperative and character-centered play are also included. Similarly, while the illustrations and GM's notes help inspire a city populated by ravens, the beak/feather/bone labeling system can be used with any map, any game genre or any population.

Theme(s) Fantastic
Language(s) English
Author(s) Tyler Crumrine
Book cover Soft
Editor Possible Worlds Games
EAN 2100001115982

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