In this stand-alone sequel to Mythic Mischief, you play as a faction of Mythic Manor students who compete to catch as many students as possible by the guard without getting caught yourself.
Mythic Mischief - Volume 2 is an accessible asymmetrical strategy game for all levels of experience. The basic rules can be learned in a matter of minutes, while true mastery would require more computing power than human brains.
Gargoyles, gnomes, werewolves and fairies each have their own abilities to move around the board, put other factions in the guardian's path, and even alter the guardian's path by moving hedge walls.
Players can improve their faction's abilities throughout the game by collecting powerful tomes in the hedge maze.
The winner is the first team to score 10 points of mischief, or the team with the most points when the guard has finished collecting all the tomes after lunch!
Theme(s) | Fantastic | |
Language(s) | English | |
Mechanism(s) | Powers, Actions | |
Author(s) | Austin Harrison, Zac Dixon, Max Anderson | |
Artist | Hale Kazemi, Amin Fara | |
Format | Retail Version | |
Country of origin | China | |
Editor | IV Games | |
EAN | 850041297538 |
Product Family
Sourcebooks
Accessories
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