This toolkit for High Frontier 4 All introduces new bonus content and a Jump Start variant to help you enjoy High Frontier 4 All even more.
Jump Start gets you off the ground with a fast setup and operational rocket stack. Start exploring the solar system immediately, without the need to piece together our first spacecraft through the auction process. It also includes rules for starting factories and colonists (Module 2).
A series of bonus cards (for games using Modules 1 & 2) help keep track of game state, completed future abilities and victory points, abilities specific to Module 3, and more. There is also an extensive card list, plus additional game aids such as deck distribution and future summaries. Finally, for games which run low on aqua or isotope, there's a set of tokens to help keep track of higher quantities.
Contents:
- 48 Jump Start Cards
- 58 Futures Tracker Cards
- 11 Ability Tracker Cards
- 11 Game State Tracker Cards
- 1 Card List Booklet
- 1 Jump Start Booklet
- 56 Multiplier Aqua/Isotope Tokens (x5 / x10 / x20)
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