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Kitsu

GRR069KI

New

Alone or as part of a team, combine your cards to help your Kitsune progress along the path of Wisdom. Kitsune are divided into 2 clans: Zenko (blue cards) and Yako (orange cards). You'll be assigned a clan at the start of the game, but you'll have to make do with your clan's cards and those of the opposing clan to win.

  • French
  • From 10 years old
  • less than 30mn
  • 2 to 6 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.4/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Philiboyz (1)
    4/5

14,50 €

Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Easy to learn, addictive and surprising!

The game is played 1 vs 1 or in teams (2 vs 2 or 3 vs 3). A round is divided into a succession of tricks. At the end of each trick, compare the total value of the cards. The clan with the highest value advances its Kitsune counter on the Wisdom Track by a number of squares corresponding to the difference between the total value of the Orange and Blue Kitsu cards.

If the difference is greater than 4, the team that lost the trick can pick up a Power token. A round ends when a clan has moved its pawn to the absolute wisdom square. Once a clan has won 2 rounds, the game ends. You'll need to rely on the spice of special cards and the strategy induced by game timing and Power tokens to win the game.

Contents:

- 1 game rules
- 2 Kitsune counters
- 1 Wisdom board
- 5 Power tokens
- 30 Kitsu cards
- 2 set-up cards
- 12 Clan cards
- 1 Leader token
- 3 Manch Victory cards

Theme(s) Fantastic
Language(s) French
Mechanism(s) FoldsCards
Author(s) Thomas Favrelière
Artist Naïade
Overall score 4.4
Editor Grrre Games
EAN 3760290560512

Ce jeu est conseillé par 1 de nos Philiboyz

Les Philiboyz ont donné une note de 4/5 sur ce produit
4/5
  • Ce jeu a été joué et recommandé par Maxime, voici son avis :

    4/5

    Kitsu est un jeu de plis où vous devrez faire gagner une course à votre clan.

    EN équipe, vous allez jouer autant des cartes de votre équipe que celle de votre adversaire. Pour avancer, on fait le total des cartes bleues et des cartes rouges, et on fait avancer d'autant de cases que la différence.

    Ajoutez à ça, des cartes qui inversent les couleurs, qui forcent l'équipe adverse à jouer sa couleur etc.

    Mentions spéciales aux cartes de jeu et au plateau, aux effets dorées (magnifiques)

    Entre "Braverats" et "Jekyll vs Hyde", Kitsu va plaire aux amateurs de jeu de plis et de fourberies.

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