Druid takes place over six rounds. In each round, players try to acquire cards that give them end-of-game points and special abilities. The aim of the game is to score the most points at the end.
Each round is divided into four phases. In the first phase, players place three colored cards from their hand face-down in front of them. Next, everyone reveals their cards.
Next, each player places two cards face-down in front of them and reveals them. Finally, players play a final card face-down and reveal it, for a total of six cards revealed. Finally, there's a resolution phase, during which players determine who has the greatest number of dominant and sub-dominant colors for each of the available artifacts, and distribute them accordingly.
Players have the same hand of 15 cards throughout the game, which limits luck. The 15 cards are composed of five suits, with three cards of each suit. Once a card is played during a turn, it is returned to the player's hand at the end of the turn and can be played again.
Each artifact card has a dominant and subdominant color. The card is awarded to the player who has played the greatest number of cards of the color corresponding to the dominant color. In the event of a tie, the player who has played the most cards of the corresponding color wins.
The game ends after six rounds. The person who wins is the person with the most number of points, which is determined by how much of a type a player has in each of their sets, and how many gem relics they have.
Theme(s) | Fantastic | |
Language(s) | English | |
Mechanism(s) | Observation, Cards | |
Author(s) | Taylor Hayward | |
Artist | Angela Rizza | |
Country of origin | China | |
Editor | Green Meadow | |
EAN | 860000354813 |
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