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Sun of York

GMT1111*

"Now is the winter of our discontent made glorious summer by this …
"Sun of York" (Richard III, Ace I, Scene 1)

  • English
  • From 10 years old
  • 1 to 2h
  • 2 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.4/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (1)
    4/5

31,50 €

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Shipping from 1.95€ - Free from 60€ (metropolitan France)

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The Wars of the Roses (1453-1485) were the result of the struggle for the English crown between the Houses of Lancaster and York … both descended from the Plantagenet line … both with equal claim to the throne. By the end of the bloody struggle, both houses would be extinct and the crown grasped by the first of the Tudors.

Sun of York is a card game depicting the tactical battles fought between these two royal houses.

Represented by the cards are all the day's major leaders, including King Henry VI (too weak a leader to maintain control of the kingdom), Margaret of Anjou (Henry's strong-willed and manipulative queen), King Edward IV (organizational genius and longest holder of the Crown), King Richard III (charismatic leader of questionable morals) and Richard Neville, Earl of Warwick (the "King Maker"). Each Leader is rated for combat ability and his affect on the morale of the troops he leads.

Troop cards include foot soldiers, missile units, pole arms and cavalry, all of different types and qualities, including mercenaries from the Continent. Each troop card is rated for its cohesion (the amount of damage it can sustain as well as deal out), its ability to move around the battlefield, and its combat quality.

A variety of terrain cards are included, and are used to configure the battlefield prior to play.

"Special" cards are included to provide period flavor and enable results so prevalent during a period where great heroics and insidious backstabbing by allies were common.

The heart of the game system (and that which separates it from similar games) is its "Orders" system. Generally, leaders on the battlefield give orders to the units under their command. Units without leaders can only move through the play of Orders cards (unused Leader, Terrain and Special cards). Calling up reinforcements also requires the play of Orders. Often, players will have to make the choice between discarding excellent troops in order to get any kind of troop into battle before their line collapses. This simulates wonderfully the chaotic melees these battles often became, and the difficulty the commanders had in retaining control of their forces once they engaged.

All the major (and several minor) engagements are included in Sun of York, as well as a random setup, for a total of twenty scenarios! Also included is a campaign system allowing players to fight out the Wars, one battle at a time, to their bloody conclusion.

Theme(s) EuropeWar
Language(s) English
Mechanism(s) ConfrontationCards
Author(s) Mike Nagel
Overall score 4.4
Editor GMT
EAN 6547276594566

Ce jeu est conseillé par 1 de nos Clients

Les Clients ont donné une note de 4/5 sur ce produit
4/5
  • le 05/25/16 Achat vérifié

    4/5
    Having received such excellent service from the seller, whom I shall certainly use again, I was keen to get a few games underway as soon as possible. The battles are fairly straightforward to learn and play and generally quite realistically reflect the actualities of battle in 15th century England. They are also fun and can be quite tense. There is plenty of replay value here and the game was a good buy, being excellent value for money. On the slight downside, there are some problems. Bosworth, without the Stanley's! (a bit like Verdun without the French!), but these may have been caused by restraints placed on the designer, who has fitted a lot of battles in, to his credit. It would be nice to see a game like this developed, at some point in the future, into a campaign covering the whole war, with a suitable map of England, thus giving each battle an ongoing momentum, building into a larger picture - possibly with battles of the players own, using the cards provided as a basis. An interesting thought. Overall, a good solid buy and value for money. Add the excellent service provided by the seller and this added up to a rewarding experience, covering one of the lesser known periods in European history.

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