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Twilight Struggle: Red Sea - Conflict in the Horn of Africa

GMT2204

Twilight Struggle: Red Sea - Conflict in the Horn of Africa is a card game for two players based on the award-winning game Twilight Struggle.
  • English
  • From 12 years old
  • 1 to 2h
  • 1 to 2 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.6/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (1)
    5/5

39,95 €

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Part of GMT's Lunchtime Series, Twilight Struggle: Red Sea – Conflict in the Horn of Africa is a two-player card driven game that builds on the award winning Twilight Struggle.

The year is 1974, and the Soviet Union and the United States have been locked in a life-or-death struggle across the globe. As so often happened during the Cold War, a relatively obscure region of the globe suddenly took center stage. Emperor Haile Selassie I of Ethiopia, a bedrock U.S. ally in Africa, had grown old and increasingly dictatorial. When he was overthrown in 1974, a Marxist coalition took the reins of power. This new revolutionary leadership initiated a chain of events that upset the regional balance of power and unleashed all the familiar elements of Cold War competition in the Horn of Africa.

With a more limited scope and much shorter playtime, Twilight Struggle: Red Sea is the perfect way to introduce new players to the Twilight Struggle system, while maintaining all the tension, decision making, and theme of the original classic. The cards from Twilight Struggle can be used in TS: Red Sea and vice versa.
Theme(s) ContemporaryAfricaEurope
Language(s) English
Mechanism(s) WargameDiceSimulationMajority
Author(s) Jason Matthews
Artist Terry Leeds
Overall score 4.6
Country of origin China
Editor GMT
EAN 817054012381

Ce jeu est conseillé par 1 de nos Clients

Les Clients ont donné une note de 5/5 sur ce produit
5/5
  • le 12/14/23 Achat vérifié

    5/5
    Ce jeu n’est pas un Twilight Struggle light. C’est Twilight Struggle tout court, sur un théâtre d’opérations plus petit. Avec des règles identiques et sans rien enlever à la profondeur stratégique, il permet des parties de 45 minutes max (une fois les règles acquises). Idéal comme essai pour ceux qui hésiteraient à se lancer dans le jeu complet ou qui n’ont pas le temps pour des parties de plusieurs heures.
    3 personnes ont trouvé cet avis utile

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