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Hydre - Chasseur de Monstres

ELDGRH01FR

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In Hydra - Monster Hunters, you play in a world that is both historical and fantastical. Events are depicted according to the knowledge and technology available in 1889, but within this world, fantastic creatures from different folklores exist.
  • French

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The year is 1889. Europe is colonizing the whole world, building ultra-polluting factories everywhere and laying the civilizational foundations for everything we're fighting against today.

Allan Quatermain, the hero of the novelist Haggard, enjoys killing buffalo by the hundred in Africa for fun. In England, children work in factories. Eugenics is seen as a science with a logical and promising direction. Our twenty-first-century eyes may hate those days, but they were the days of our great-great-grandparents, and they thought they were doing good.

In this awful world that thinks it's human, monster hunters are an extension of this ethnocentric vision: they eradicate monsters, simply because they're not human. In their eyes, they make the world safer, at the cost of destroying fantastic species. To the public, satyrs or werewolves are simply other forms of dodo or white rhino.

What you'll play:

The Hydra was founded by Heracles in the second of his labors, when he realized that the Hydra of Lerna would come back to life cyclically... Struck by the realization that mortals could never totally annihilate the warlike creatures of fantasy, Heracles decided to pool the knowledge and strengths of the heroes of his generation to facilitate the task of their descendants.

Even today, the Hydra Hunters' Club watches over the world, preventing the return of these terrible creatures. Your characters belong to this club and are the last guardians of the world's salvation.

In Hydra - Monster Hunters, you play in a world that's both historical and fantastical. Events are depicted according to the knowledge and technology available in 1889, but within this world, fantastic creatures of various folklores exist.

Most of the population is unaware of their existence, but to protect mortals and keep myths in their place as stories, humans and non-humans alike have set up secret organizations to protect their peoples.

You are agents of the Hydra. Logistics and equipment will never be a problem for you. At your request, the Club will charter locomotives, submersibles and zeppelins. In every major city of every country, you'll have access to black markets staffed by marvelous creatures who'll barter artifacts of all kinds with you... This powerful display of resources won't be a luxury, because every day you'll have to return a Sumerian god to the prison from which he escaped...

The book we're offering is "ready to play", i.e. it contains everything you need to get your players through a complete campaign (around 30 hours of adventures). You'll find a description of the world, an explanation of the rules, detailed instructions on how to create your characters and all the scenarios you'll need to play the campaign in Lyon, Rome, Greece, Turkey and Iraq (as well as the adventures you'll experience on your travels).

As for the game system, it's an in-house creation inspired by Chaosium's basic system, based on percentages of chances of success for an action. It is played with a D100 and is easy to learn. It has been particularly well thought out to ensure fluidity of narrative and combat.

Aesthetics: Steam Punk meets Dark Fantasy

The artistic direction of the work is a combination of two major genres. For the protagonists, the art direction is resolutely Steam Punk, drawing on imagery from Paris des merveilles, The League of Extraordinary Gentlemen and authors such as Blaylock, Tim Powers and Jules Verne. And to embody the antagonism of Sumerian gods and creatures of the shadows, an artistic direction inherited from Dark Fantasy that flirts between the horrific and the mythological.

Finally, a few words about the exceptional production of this book: throughout the evolution of the campaign, the production is of books with rounded edges, gold hot stamping on the first and fourth covers, and gilded page edges. This exceptional production mirrors that of 1979, with its black & silver duality.
Theme(s) HistoryFantastic
Language(s) French
Author(s) Fibretigre
Artist Morwen CloastreJohann BlaisValentin Borowczyk
Book cover Hardcover
Editor Elder Craft
EAN 9782380240382

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