FPG5000
Armageddon War pits Israelis, Russians, and Americans against age-old adversaries. There are no turns, just continuous activations. The intensity of a unit's close combat modifier is determined not only by its weapons but also by the tactics you choose to use for the assault or defense, and when you fire on a unit, it has the option of taking cover, or returning fire. The number of dice and the color of dice rolled, determine the number of hits. Formations are activated by chit draw (nothing new there), but returned to the draw cup not at the end of a turn, but rather in a continuous manner. When chosen, a formation marker is placed on the activation track, to the right of the last-drawn formation. When only one chit remains in the cup, the two leftmost chits are returned to the draw cup. Simple, continuous.
Components:
Theme(s) | War, Middle East | |
Language(s) | English | |
Mechanism(s) | Confrontation, Wargame | |
Author(s) | Greg Porter | |
Editor | Flying Pig Games | |
EAN | 601844999712 |
Expansions
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