A solidarity project...
We are middle school students in the 9th grade. We created Tonnerre de Tuiles. We're donating part of the profits from our game to "La dé-marche de Loane", an charity supporting a friend of our group who suffers from cerebral palsy. The rest of the proceeds will go towards the inclusion of disabled students in our middle school.
...With a few special features
It's a family game suitable for dyslexics, people with motor disabilities and color-blind people.
The aim and principle of the game
- In "Tonnerre de Tuiles", you take on the role of a demigod on a quest: to be the first to climb to the summit of Olympus and earn the sacred title of Olympian!
- Advance from tile to tile on a terrain strewn with pitfalls! Play your power cards and challenge your opponents to Olympian duels!
- In this odyssey, combining mythology and handicap, rely on the unsuspected strengths of 5 extraordinary gods!
What's so special about this game?
An imaginative approach to disability. Hades, Athena and other gods become the embodiment of certain disabilities (dyslexia, visual impairment, motor impairment, ASD...). Their powers are assets linked to their disabilities!
Material :
- 80 cards
- 44 tiles
- 6 ergonomic counters
- 1 game rule
Game highlights
- Fun for the whole family
- Quick to learn
- 4 difficulty levels
- Replayable, modular board
- Tackles preconceived ideas about disability in a visual way
- Eco-design
- Adapted material
Inclusive adaptations
Tonnerre de Tuiles has been designed to be accessible to as many people as possible, with or without disabilities (DYS, color-blindness, prehension problems).
- 63x100mm cards: for a better grip and easier handling.
- Thick tiles: designed for easy handling, making them easier to grip.
- Pictograms for card effects: cards feature self-explanatory pictograms to ensure quick understanding of effects.
- Ergonomic counters: modeled and tested by people with motor disabilities, the counters are ergonomically designed and made from oyster shells from the Lorient Basin for a comfortable grip.
- Dys-appropriate font and layout: for optimum playability.
- Game aids: clear game aids make it easy to understand the rules.
- Color-blind: the color palette of the cards and counters has been carefully chosen to ensure an unobstructed visual experience.
Eco-design of the game
The " Tonnerre de Tuiles " game has been designed in accordance with eco-responsible principles, minimizing waste and maximizing durability. Materials are durable and have a reduced carbon footprint:
- The ergonomic counters are made from oyster shells from the Lorient Basin, favoring local resources.
- Game illustrations are printed with vegetable-based inks, reducing environmental impact.
So, are you ready to earn your place among the gods?
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