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Découvrez les nouveautés de la semaine et les jeux bientôt disponibles !

Vous êtes dans une Auberge

FP01

Drink shots, meet customers, visit the hostel, spend your gold! Here is the program of the night.
  • French
  • From 12 years old
  • 30mn to 1h
  • 2 to 4 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.4/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Bloggers (2)
    4/5
  • Clients (1)
    5/5

23,90 €

This product is no longer in stock

Shipping from 1.95€ - Free from 60€ (metropolitan France)

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Here no dragon or cave troll to face, no treasure or princess to save... just beer to drink!

You play an adventurer who wants to spend the best evening of his life in the company of other adventurers. But you'll have to watch out for each other, avoid spending all your money and make sure you don't fall into the trap of Igor and Stan, the two bouncers at the Inn.

How to play?


It's up to you to collect "Auberge" cards to score the most points in order to win the game, but beware, having the most cards does not guarantee victory. Make sure you get the most valuable ones.

Each player is one of the four adventurers of the game: The Knight, The Dwarf, The Elf and The Hobbit; each with his own money and talents. Players take it in turns to first go to the counter to order "Drink" cards with the money from their purse. Each purchase will also allow them to acquire "Sympathy" cards. Then they will have a good time acquiring "Inn" cards with the different drinks and coins in their possession. Each "Auberge" card has a value in victory points which will be counted at the end of the game.

Each player will also be able to use the "Skills" cards at his disposal, to help his Adventurer to win, but also to prevent the other players from reaching their goal. All players must be careful not to overindulge in drinks! Possessing too many "Drink" cards may attract the attention of the bouncers, Igor and Stan, who will throw you out of the game! Gamblers will need to remember to keep money and "Sympathy" cards to help them get out of tricky situations, even sacrificing cards to stay in the race.

The first player to buy 5 "Auberge" cards starts the last round of the game. Those who have not yet played finish their turn, then each player counts the victory points written on the "Auberge" cards in their possession. The player with the highest score wins the game.

Only a wise and festive Adventurer will be able to boast that he has had the best night!

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