The Four Horsemen literary universe is a series of best-selling Military SF by Chris Kennedy and Mark Wandrey.
In The Four Horsemen: Omega War, you assume command of an base belonging to one of our several in-game factions and fight it out with one or more other Commanders to achieve victory on the battlefield. The object of the game is to protect your base - your home away from home - from other Commanders while trying to capture or destroy theirs. Be warned - they’re trying to do the same thing to you. It's a tough galaxy and at the end of the day only one Commander will remain standing. Only through careful planning can the most daring gain command of the galaxy.
Each faction deck of The Four Horsemen: Omega War consists of fifty-five (55) cards, including a Base, at least two Base Module enhancements, two Stockpile cards to track your resources and economic wealth, and fifty others to help extend your power across the galaxy. Each pre-constructed deck sports an effective array of the different card types you’ll need to wage war against your opponents: Upgrades, Options, Modules, Ground Forces, Ships, Events, Tactics, and Breakthroughs. Once you have a few games under your belt you can mix and match cards from different decks to create your very own personalized fighting force and compete against some of the finest commanders in the galaxy.
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