Glory is a dry erase fantasy adventure for 1-4 players that plays in 60-90 minutes. Both sides of your hero board, and every card in the game is dry erasable. On them you will find check boxes to track all sorts of things throughout your game.
Your playing area will expand as you collect coinage, information, goods, abilities, and fate. As your adventure takes you back and forth across the kingdom, you will collect points of glory by defeating monsters and helping towns. Earn 20 glory to win. Along the way, your improving glory score will lead to greater personal power.
Each turn you will roll & move, add modifiers from cards, choose direction, and potentially expend health to march. Turns are snappy, until someone takes a battle.
There are several decks and types of locations. But when you land on a battle or lair space, the rules shift to dice fighting.
As you gain glory it progressively becomes harder to gain more. Ergo, you must push yourself to face ever greater challenges. Near the end of the game, players may choose to fight monsters to the death in order to catch up or secure a victory. Is it better to sit back and stay safe, or put everything on the line?
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