A Wild Adventure!
A sound echoes across the world’s farthest wildernesses: the howl of countless animals and beasts! This all-new 224-page
Pathfinder rulebook dives deep into the wilderness like never before!
With new ancestries, character options, animal companions, wilderness
foes and more, Howl of the Wild provides a traveler’s pack worth of
value for players and Game Masters alike!
Join a bumbling naturalist and an eccentric crew as they cross
continents in their fantastic airship, searching for four legendary
beasts. Along the expedition, you’ll find…
- Six playable new ancestries to bring PCs' wildest characters to
life: strong minotaurs, swift centaurs, magical merfolk, amphibious
athamarus, animals awakened to consciousness, and insectile, metamorphic
surkis!
- Archetypes, spells, and other player options inspired by nature,
from additional options for shapeshifting druids to playable
werecreatures to archetypes that let you fight with claw, tail, or wing.
- New animal companions, weapons and armor forged from the scales and
fangs of magical beasts, and all the gear you need out in the field!
- A menagerie of Golarion’s animals and beasts for GMs to unleash on
players, covering animals like dinosaurs and sharks, expansions on
classic monsters like chimeras and griffons, and never-before-seen
creatures like the transparent sky fisher, the potion-brewing apothecary
bee, and the extradimensional rift chameleon.
- All rules optimized for the remastered Pathfinder Second Edition game!
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