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In the universe of Cthulhu: Death May Die, at a time when the Great Depression is raging in most American cities, cultists are exploring the nation's vulnerability, seeking to transform it into a twisted version of itself by consorting with unspeakable beings from nightmarish dimensions.
The investigators take the opposite side of this dark providence. Players are secretly divided between the two sides of this conflict and use their influence to claim property, take control of cities and consort with powerful Mythos.
Trying to keep their identities secret and avoid insanity, players perform a multitude of actions, swaying agents to their side, assassinating rival agents, preventing their opponents from performing actions, and sealing or protecting gates to otherworldly dimensions, among others, in order to advance their agenda and score points.
Although players are divided into opposing camps, this is not a team game.
Only the player with the highest score on the side leading the battle will win and change the fate of the nation.
At the start of the game, the players are divided, secretly, between the different sides of the conflict.
The investigators seek to prevent the impending catastrophe that looms just outside the boundaries of our world. They score points by sealing doors, claiming agents and progressing along the investigative trail. Their lives and sanity are always at risk. If they go mad, the game ends immediately.
Cultists seek to bring about an era of darkness and chaos in which their otherworldly masters reward them for their servitude. Cultists score points by protecting Gates, assassinating Agents, claiming Mythos cards and advancing on the Ritual track. Cultists driven mad do not trigger the end of the game and, as a reward for their loyalty, are immortal.
Dissenters are a new alignment introduced in Dark Providence. Once Cultists and Investigators, Dissenters have since become disillusioned by their loyalty and are no longer part of either camp. Dissenters score points by assassinating Agents, sealing and protecting Gates, and progressing in their former loyalties. As enemies of both sides, concealment of their identity is paramount, and they suffer penalties if their alignment is revealed.
Contents of Cthulhu: Dark Providence :
Theme(s) | Horror | |
Language(s) | French | |
Mechanism(s) | Deck Building, Role, Figurines | |
Author(s) | Travis R. Chance, Martin Wallace | |
Artist | Anders Finér | |
Country of origin | China | |
Editor | Cmon | |
EAN | 3558380125686 |
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