Rommel in the desert is a fast-moving, challenging, tense, and playable wargame based on the North Africa desert campaign of World War II. This campaign is noted for its brilliant generalship, bold maneuvers, and wild swings of fortune. Seven different scenarios are included: the 1940 Italian Campaign, the 1941 and 1942 standard games, and the 1941/42 campaign game that covers the entire war. All are playable in a single evening. The crusader and Gazala battles, and the Axis pursuit into Egypt after the fall of Tobruk in '42, leading up to the decisive Battle of El Alamein are covered in three short games.
Rommel in the Desert simulates the experience of command. The real problems of generals have nothing to do with shuffling combat factors to get a perfect 3-1 attack while the enemy waits passively to be overwhelmed. Rommel gained many of his victories by employing speed, daring, and surprise.
In this game, as in the desert campaign, the events of the battlefield are often subordinate to the battle of wits and nerves between opposing commanders. A good grasp of strategy will help, but foresight, nerve, and instinct are the crucial elements of success.
Contents :
Theme(s) | War | |
Mechanism(s) | Wargame, Confrontation | |
Author(s) | Craig Besinque | |
Overall score | 4.6 | |
Country of origin | China | |
Editor | Columbia Games | |
EAN | 702021034216 |
Downloads
Rules v1.02
Ce jeu est conseillé par 1 de nos Clients
thierry s. le 02/10/16 Achat vérifié
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