“You can bet that prying strangers ain’t welcome around Innsmouth.”
–H.P. Lovecraft, The Shadow Over Innsmouth-H.P. Lovecraft, The Shadow Over Innsmouth.
Not far from Arkham, the city of Innsmouth, which has deteriorated and suffered from bad weather, dominates the Atlantic coast. An aura of decay and decay hovers over the city like the fog of the ocean, from the strangely bright windows of the Gilman House to the desolate and overturning Fish Street Bridge. Beyond the city limits, Innsmouth's coastline is dotted with half-flooded tidal tunnels and artificial creeks. Who knows what strange abyssal artifacts you might find among the decaying fish corpses and algae?
This campaign introduces for the first time flood keys and flood tokens into the game, introducing an extra layer of interactivity to any scenario. For example, as you travel through the tidal tunnels beneath Innsmouth, you may find yourself in a fish graveyard (The Innsmouth Conspiracy, 49) - a place that will only reveal its secrets, hidden in a pile of fish guts, once you've erased all clues and found the red key somewhere in the scenario.
You must be quick in your search, however, as these tunnels are prone to flooding.
The Innsmouth conspiracy invites you to take your first steps in a tortuous and time-consuming tale, starting with the first two scenarios of the campaign included in this expansion.
From the heart of Innsmouth itself to the tortuous coastline and beyond, these scenarios begin an adventure that will continue to unfold through the next six Mythos Packs. Far from being just two new scenarios, The Innsmouth Conspiracy puts five new investigators on the table with a wealth of player cards to support new types of decks, as well as new mechanisms that players can use, including keys, flood tokens, blessing tokens and curse tokens!
Requires the core box of the Horror Trading Card Game at Arkham.
Campaign 6 : The Innsmouth Conspiracy
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