In Arschmallows, you modify your 6 starting cards to score as few points as possible. At the start of the round, you'll learn about two of them.
You draw or recover the first card from the discard pile to build your deck. You can swap it with one of your face-down cards, or refuse it and reveal one of your cards.
You can try to reveal identical cards to get rid of certain values and keep only the best marshmallows. Powerful Action cards guarantee a great turnaround. Be daring to end the round at the right moment and trap your opponents.
After 3 rounds, the player with the fewest points wins the game.
Contents :
Theme(s) | Food, Humour | |
Language(s) | French | |
Mechanism(s) | Cards, Memory | |
Author(s) | Denis Görz, Ricardo Barreto | |
Artist | Hans Sebastian Thomae | |
Country of origin | Germany | |
Editor | Blackrock | |
EAN | 3770033532089 |
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