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Great War At Sea: The Russo-Japanese War

APL0046

Russo-Japanese War covers the naval side of the Russo-Japanese War, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China.

  • English
  • From 12 years old
  • 30mn to 1h
  • 2 player(s)

65,95 €

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Russo-Japanese War covers the naval side of the Russo-Japanese War, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China.

Japan entered the modern age in 1868, with a new young emperor determined to make his island nation a world power. After decades of steady progress, Japan began its own practice of colonialism, defeating China in 1894. As the Japanese began to infiltrate the semi-independent Kingdom of Korea, they ran into Russian agents doing the same. Despite Japanese offers to negotiate, the Russian Tsar Nicholas II was set on war.

Nicholas hated the Japanese; as a young man, he had visited Japan. Drunk one night, he urinated in a Shinto temple. The Japanese policeman who found him watering the ancestors beat the prince savagely. Nicholas escaped with his life, but with his dignity sorely affronted. Now was his chance for vengeance. It would be, his Finance Minister Sergei Witte assured him, “a short, victorious war.”

Russo-Japanese War covers the naval side of the Russo-Japanese War, which opened with a Japanese surprise attack on the Russian Pacific Fleet’s base at Port Arthur in northern China. There are 45 scenarios, including the climactic Battle of Tsushima.

The Russian fleet is a mixed bag of modern battleships and ancient ironclads better suited for a museum. The Pacific Fleet that begins the game in the Far East has modern ships stationed at Port Arthur and a cruiser squadron in Vladivostok. Between them lies Korea, occupied by Japan. The Russian strategic situation is difficult.

The Japanese have a better fleet; though not as large, their armored cruisers outclass their Russian counterparts and their torpedo boats are more numerous and more effective. They are also better-led after the death of the Russian Admiral Makarov.

The map covers the Japanese home islands and the seas around them. As with other games in the series, it’s divided into zones 32 miles across. Fleets attempt to locate one another on this map. When contact is made, play moves to a tactical map where ships manuever and fight.

The previous edition of this game won the Origins Award for Best Historical Game due to play balance and simplicity. Without aircraft, play is even faster than in other games in the series. The strategic situation is challenging to both players, and competitive balance is keen without sacrificing the historical accuracy of the game as a simulation. Unlike most wars, the Russo-Japanese naval war took place between evenly matched opponents, and that makes for a tense and exciting game

Contents:

  • 1 33"x17" operational map
  • 1 25"x25" tactical map
  • 210 playing pieces
  • 45 scenarios
  • 16-page rules
Theme(s) War
Language(s) English
Mechanism(s) Wargame
Country of origin China
Editor Avalanche Press
EAN 619770007036

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