Gather your forces and face them in the air, on land and on sea!
Outwit and outplay your opponent to win!
It won't be easy, but it will be glorious!
As the Supreme Commander of your country's military forces, your goal is to win the war by being victorious in a series of battles! To win a battle, you must either control two of the three theaters of war after both players have played all their battle cards, or convince your opponent to withdraw!
To control a Theater, the total strength of all Battle Cards on your side of the Theater must exceed the total strength of Battle Cards on the opponent's side of the Theater.
At the start of each Battle, you are dealt a hand of six cards. You will not draw any additional cards during the battle, so you must formulate your strategy based solely on these cards. Players take turns playing Battle cards, one at a time, until all cards have been played or a player decides to withdraw.
The order in which you play your Battle cards is crucial, as is the way you play them. All cards can be played face up or face down. Playing a card face up triggers its tactical ability, but the card must be played in the corresponding theater. Face-down cards are wildcards and can be played in any theater, but they only have a strength of 2 and do not grant a tactical ability.
You do not have to continue a battle to the end. Sometimes it may be better to withdraw in order to deprive your opponent of a complete victory! In the air, land and sea, a strategic withdrawal can cost you the battle and ultimately win the war! Victory points are awarded at the end of each battle based on the results, and the first player to reach 12 victory points wins the war!
The gameplay is the same in this standalone game as in Air, Land & Sea, but with 100% creatures and more vivid colors.
Sleeves 63 x 88mm (20 cards)
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