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Knight - 2038 1.5

ANTRM-AMEKNI2038-PDF

NewDigital product
2038 is a PDF supplement for the Knight 1.5 role-playing game. This version benefits from an overhaul of the layout in version 1.5 and offers a wealth of content and a new level of play.
  • French

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2038 version 1.5, an even more fantastic game setting for the Knight role-playing game!

2038 is the beginning of the golden age of the Knight. After difficult months during its creation, the organisation is now at the pinnacle of its power. It is during this year's opening that the quest for the Holy Grail truly begins, that the knights learn what lies beneath the darkness, but also that the new base of the Knight, Avalon, is created and that new modules with capabilities that defy belief are produced.

2038 offers Knight an even more fantastic setting, bordering on the super-heroic and the techno-thriller. In short, Horror, while still present, is less of a threat to the knights, and the latter truly act as saviours of the world, as heroes whose legend is being written.

In addition, 2038 offers a new level of play with the possibility of access to the Round Table for knights and, in particular, to prestigious equipment. In short, new elements, a new colour of play, which the GM can decide to include or not.

A supplement with rich content and a redesign of the model in version 1.5

2038 offers three chapters and one scenario:
  • The first chapter, entitled Nouvelles technologies (New Technologies) on page 6, describes the new tools developed by the Knight and usable by knights according to their level of power. It also makes available to the GM and the players a new game mode, allowing them to manage Avalon, the new base of the Knight.
  • The second chapter, L'Humanité se défend (Humanity Fights Back) on page 54, presents the Knight's potential allies and two adventure frameworks. These elements will be indispensable to the GM for setting up the future Knight campaign.
  • The third chapter, ‘L'origine du mal’ (The origin of evil) on page 78, is exclusively for the GM and focuses on the place where the Lords originate, the city of Renaissance. It also includes a small set of optional rules that allow the different aspects of the heroes to act according to their encounter with a particular Lord.
  • Finally, the scenario Tout feu tout flamme (All Fire and Fury) on page 98 is a mission by Laurent ‘Bob Darko’ Devernay, which places the knights between two powerful organisations in the city of Rio de Janeiro.
Find all the necessary information and numerous files to download on the website www.knight-jdr.fr

114-page supplement in PDF format
Theme(s) HorrorScience Fiction
Language(s) French
Author(s) Coline PignatSimon Gabillaud
Artist William BonhotalRudy CrusNicolas Dujols
Number of pages 114
Format PDF / Dematerialised
Editor Antre Monde Editions
EAN 2100000677160

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