Ancient Civilizations of the Middle East is brought to you by the same team that created Ancient Civilizations of the Inner Sea - designers Christopher Vorder Bruegge and Mark McLaughlin with developer Fred Schachter.
This game is neither a sequel nor an expansion, but a stand-alone game using the same multiplayer and solitaire systems as its predecessor, with many new and exciting features to intrigue its players.
Spanning the ancient world from the Hellespont to the Indus, the Caspian Sea to the Red Sea, and from the early Bronze Age to the Hellenic Age, Ancient Civilizations of the Middle East lets you command not 10 but 17, SEVEN CIVILIZATIONS!
If you want a war game, you've got it. If you want a friendly game, you've got that too! Like Ancient Civilizations of the Inner Sea, Ancient Civilizations of the Middle East can be a war game, but it doesn't have to be. It can be a friendly game of exploration, city building, trade and faith. Players (solo, in groups of up to six, or even a mix of live players with a system-driven civilization of two or more) can make ACME whatever they want or imagine. The competition can be martial or cultural, warlike or friendly, or a combination of both - how the game plays out depends entirely on how the players want to play it. The length of the game also depends on the players: from a multi-hour odyssey through the four eras to a shorter competition of an hour or two, or an agreed-upon sudden death victory point threshold.
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