Herbivores and carnivores both need food sources, but if the carnies are not properly fed, they don't mind chomping an herbie to fill their bellies!
Gameplay involves dual rows of goal tiles and dino tiles, and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring, and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones, either on top of a quarter tile, half tile, or even a whole tile, ensuring that any covered dinos are completely hidden.
Adjacent dinos of the same species form herds, which will eat together if connected to a single food source — or die together if they are unfed, adjacent to a tar pit, or next to an otherwise unfed carnivore!
At the end of the game, each living and fed dino scores 1-3 points depending on its size, and the player with the highest score wins.
Theme(s) | Dinosaures | |
Language(s) | English | |
Mechanism(s) | Tiles, Placement | |
Author(s) | Clarence Simpson | |
Artist | Daniel Profiri, Anca Gavril | |
Overall score | 4.6 | |
Editor | Allplay | |
EAN | 618149323333 |
Expansions
Ce jeu est conseillé par 1 de nos Clients
Eric M. le 04/06/24
Ce jeu nous plonge dans une époque très lointaine, on va par ajustement de tuiles devoir créer un pays peuplé de dinosaures de plantes de montagnes etc...mais attention il faudra s assurer que nos dinosaures , en troupeaux ou isolés , sont bien nourris car seuls ceux ci apporteront des points rn fin de partie. Comment ...les herbivores mangeront des plantes ...les carnivores de la viande ...ou des herbivores...bien des dangers les guetes...des objectifs sont à atteindre...très immersif
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